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	<title>Comments on: Understanding fans and developers</title>
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	<link>http://www.parcival.org/2009/10/07/understanding-fans-and-developers/</link>
	<description>The journey of Parcival&#039;s 40K Blood Angels</description>
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		<title>By: Parcival&#39;s Grail Quest &#187; Why Blood Angels have 4+ INV Stormshields</title>
		<link>http://www.parcival.org/2009/10/07/understanding-fans-and-developers/comment-page-1/#comment-937</link>
		<dc:creator>Parcival&#39;s Grail Quest &#187; Why Blood Angels have 4+ INV Stormshields</dc:creator>
		<pubDate>Wed, 13 Jan 2010 12:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.parcival.org/?p=442#comment-937</guid>
		<description>[...] depending on how close you wanna stick to the original. With this document, you can iron out all errors in the current Codex: Blood Angels and everybody could be happy &#8211; if it weren&#8217;t for [...]</description>
		<content:encoded><![CDATA[<p>[...] depending on how close you wanna stick to the original. With this document, you can iron out all errors in the current Codex: Blood Angels and everybody could be happy &#8211; if it weren&#8217;t for [...]</p>
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		<title>By: Chaosgerbil</title>
		<link>http://www.parcival.org/2009/10/07/understanding-fans-and-developers/comment-page-1/#comment-913</link>
		<dc:creator>Chaosgerbil</dc:creator>
		<pubDate>Tue, 20 Oct 2009 04:43:48 +0000</pubDate>
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		<description>Nice post, it is the first I have read from you but it makes me want to look deeper.

Reasonable requests to streamline rules books should not be ignored, and using web pdfs is an opportunity that GW continues to overlook.

Writing a Codex is indeed a tricky business, as I found out first-hand when I decided to make Lost and the Damned into a fan codex. Many people have pointed out flaws that I wouldn&#039;t have noticed on my own or had other suggestions, and over many iterations the product keeps getting better and better. This wouldn&#039;t be possible without a community of fans (or at least some other game developers.)

Shameless plug, check out my blog or get the pdf here:

http://chaosgerbil.wordpress.com/files/2009/10/codex-latd-1_85.pdf</description>
		<content:encoded><![CDATA[<p>Nice post, it is the first I have read from you but it makes me want to look deeper.</p>
<p>Reasonable requests to streamline rules books should not be ignored, and using web pdfs is an opportunity that GW continues to overlook.</p>
<p>Writing a Codex is indeed a tricky business, as I found out first-hand when I decided to make Lost and the Damned into a fan codex. Many people have pointed out flaws that I wouldn&#8217;t have noticed on my own or had other suggestions, and over many iterations the product keeps getting better and better. This wouldn&#8217;t be possible without a community of fans (or at least some other game developers.)</p>
<p>Shameless plug, check out my blog or get the pdf here:</p>
<p><a href="http://chaosgerbil.wordpress.com/files/2009/10/codex-latd-1_85.pdf" rel="nofollow">http://chaosgerbil.wordpress.com/files/2009/10/codex-latd-1_85.pdf</a></p>
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