Competitive 1750 points mechanized Blood Angels

April 12, 2010 on 9:58 pm | In Blood Angels, Warhammer 40k | 6 Comments

So, after thinking through the new Blood Angels Codex over and over I have finally come up with a new competitive army list that I want to work on in my painting queue. The list is based on two paradigms by Jwolf on BoLS:

  1. If you have a good unit, preferably take two for added redundancy.
  2. Warhammer 40K has always been about Space Marines in tanks.

Furthermore, I want this to be an allround list that can handle virtually every opponent. Lists with über-units may get your opponent desperate on day one, but once the community has found out how to beat it, there goes your strongest ace and with it the entire list. Therefore, the focus of the following list is heavily on basic units that may not have as much punch, but a high and constant reliability over time.

***HQ***
1 Epistolary
1 Honor Guard (Sanguinary Novitiate, Blood Champion, Meltagun, Razorback, twl Las Canons)

***TROOPS***
2 Assault Squads (10 Marines, Powerfist, 2 Meltaguns, Rhino)
2 Tactical Squads (10 Marines, Powerfist, Meltagun, Missile Launcher, Rhino)

***FAST ATTACK***
2 Baal Predators (twl Assault Canons, Heavy Bolters, Dozer Blade)

***HEAVY SUPPORT***
2 Vindicators (Siege Shield)

TOTAL COST: 1745 POINTS

The tactics behind this list are very simple: use the Assault Squads, the Razorback, and the Vindicators to attack the opponent in his deployment zone. Flank in with the Baal Predators to close the trap. Use the Tactical Squads to capture mission objectives and provide supporting fire. Use the HQ to provide supporting fire as well, boost the Assault Squads, cast and protect yourself from psy powers, and deliver that instant kill if needed.

Goatboy was so nice to give me comments on an earlier draft of this list. The most important point he made that he finds the extra weapons on tanks useless as they will most of the time drive their 12″ per turn and fire their main weapon only. I sort of disagree with that since Blood Angels players know fairly well what the amount of devastating shooting a Baal Predator can lay on the table when it fires all its weapons – and at 24″ there are only few opponents that are going to charge you in the next turn.

Either way, I am on my way to building this army now. Once it’s done I’ll let you know how it’s doing in battle. :-D

6 Comments »

RSS feed for comments on this post. TrackBack URI

  1. If you plan on sending the Razorback into the enemy why not equip the tank with the Lascannon and the TL plasma? You still move 12 and fire a lascannon, but when you get close you have a TL rapid-firing plasma gun to put the hurt on at twice the rate. Secondly, a weapon destroyed result on the tank will still leave you with a weapon to fire with. Thirdly, if the tank survives a turn or two, then the extra weapon is that much more deadly, especially getting side shots all you want if you are in their deployment zone.

    Just a thought.

    Comment by michael.ray — 12. 04. 2010 #

  2. Thanks for the input, I really appreciate it. :-) Guess I am off to make another conversion, then. :-D

    There are two reasons why I put a twl Las Canon into my army list:

    I already painted one. :-D
    I have a lot of problems with Imperial Guard and Tastytaste recently recommended to load up on Las Canons (preferrably twl) against them.

    However, I have to say that your suggestion fits an assault force better. Thanks again for the input. :-)

    Comment by Parcival — 13. 04. 2010 #

  3. What powers do you suggest equipping the Epistolary with?

    Comment by MasterDarksol — 13. 04. 2010 #

  4. To be honest, I haven’t decided yet. Goatboy wrote that he thinks Fear the Darkness is the most powerful, but I haven’t found out yet why that is. Blood Lance and the likes are very good, too, so I guess I just have to finde out and decide later.

    Comment by Parcival — 13. 04. 2010 #

  5. [...] This post was mentioned on Twitter by Philipp Sury. Philipp Sury said: Competitive 1750 Points Mech Blood Angels: http://twurl.nl/a0uptl #wh40k [...]

    Pingback by Tweets that mention Parcival's Grail Quest » Competitive 1750 points mechanized Blood Angels -- Topsy.com — 29. 04. 2010 #

  6. Fear of the Darkness is devastating against IG specifically, and and horde armies that you have managed to remove fearless saves from, as well as marines. What better way to get a troop off an objective than to send them running off it. Or for that matter, reduce the shots from a heavy weapons squad by making them move. . .

    Comment by The Red Thirst — 31. 10. 2010 #

Leave a comment

XHTML: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>


Powered by WordPress. The Red Grail theme is a knock off from Borja Fernandez' Pool theme.
Entries and comments feeds. Valid XHTML and CSS. ^Top^