Painting progress
May 24, 2010 on 10:45 am | In Blood Angels, Warhammer 40k, Warmachine | 2 CommentsI am currently painting two projects after I have finally created my own man cave (i.e. hobby corner) in the cellar. It even has a fridge there so I might fill in some beers later.
Either way, my Thunderhead has now all it’s base colors:
On the other hand, I am currently painting mission objectives markers for my Blood Angels to have nicer ones besides my neongreen markers from GW:
I am sick of all those dead Space Marines being used as mission objectives, so I decided to create markers more along the idea of supply points. Therefore, we have here a mobile radio station, an ammo depot, and a depot with energy cells and a Servo Skull.
In the meantime, all my brand new Blood Angels sit in their boxes unoppened. It sure would be satisfying to build and paint these, but I have made good experiences with sticking to something and finishing it before I move on. Hence my Cygnar Army will be done first. Of course this makes me lag quite a bit on my Blood Angels stuff, but I will start to work on them when all the instant fan boys already have moved on to the next cool Codex, which isn’t necessarily a bad thing.
Furthermore, this gives me time to observe the forums, look at other people’s lists and conversions, and then benefit from their experience.
Basecoating my Cygnar Army
February 26, 2010 on 3:56 pm | In Warmachine | No CommentsIt’s over a month since my last post and my projects are moving slowly, very slowly. Well, my family and my job keep me busy.
If I can bring in the harvest from performing in these duties, it will make a happy Parcival, however.
I sure do enjoy playing with my daughter and wargaming won’t run away.
That being said, my projects haven’t come to a complete halt. In the meanwhile I built all my Warmachine miniatures and primed them with their basecoat:
For that purpose, I used a new priming technique I saw first on Massive Voodoo. After that, I also saw it in one of GentleBen’s tutorials on how to paint a Warjack over at BoLS. The method is very simple, but creates a great effect:
- First, you prime your models with a black spray from all angles until they are pitch black.
- Second, you apply a little white spray from top, just as if snow were falling on them.
This will give you a neat light/shadow effect on your basecoated miniatures. If you continue and use thin layers of paint so that the basecoat still shines through, you get an easy light effect without putting any effort into it.
I am not very good at painting with watered down paints yet, but I sure wanna take these miniatures as a challenge to do my best and get those lighting effects done. Either way, you will see the pictures on the blog, so you may decide if they are a success or fail.
Commando styled Cygnar army list (25 points)
January 23, 2010 on 12:44 am | In Warmachine | 1 CommentThis article is going to talk about what type of army I intend to play in Warmachine. However, don’t expect a treatise with tactical brilliance here. After all, it was the beauty of the models that got me drawn into Warmachine, so the degree of me liking/not liking a certain miniature was the most important factor on whether it made it into this list or not.
To create this list, I started out with Dannon Blythe & Bull and worked my way up based on what models I liked and made game wise sense to be added.
So, here’s the list:
Captain Allister Caine (-5)
Thunderhead (12)
Reinholdt, Gobber Speculator (1)
Black 13th Gun Mage Strike Team (4)
Dannon Blythe & Bull (4)
Greygore Boomhowler & Company (6)
Eiryss, Mage Hunter of Ios (3)
Total number of points: 25
Tactics:
The list is very unusual, but fairly simple:
- The Black 13, Dannon Blythe & Bull, Eiryss, and last but not least Allister Caine lay down the law and go after the enemy’s warcaster. As half of my list is made up with Mercenaries, I liked to have Allister Caine in there as he’s not that much of a traditional military officer but more of a rogue with a military rank (which he is not too happy about).
- Allister Caine is a focus hog, so I needed a Warjack that works pretty much left alone. The Thunderhead is a good choice for that. Together with Greygore Boomhowler & Company, he’s the blocker in this list.
- Reinholdt is just there to bring the list up to 25 points and will work as a lucky charm for Allister Caine. I guess I will paint him like a Leprechaun.
How to build a Warjack – a guide for newbies from a newbie
January 16, 2010 on 11:26 am | In Warmachine | 1 CommentOk, this article is continuing my narration of my journey through the world of Warmachine. I decided to add more step by step articles as those are usually the most interesting ones in blogs that I read. So what’s better than doing that with my new Warmachine stuff?
This article has a specific audience in mind, namely people like me who are familiar with Games Workshop products, but new to Warmachine. We know the drill of doing miniatures from Games Workshop, but nevertheless Warmachine can pose its very own challenges. I am going to work with GW hobby products since I already have them laying around from my Warhammer adventures, but Privateer Press has its own line of hobby products. If you are interested in those, I suggest you check out the PP Forum.
This article is particularly those who may have built dozens of GW plastic models, maybe even complex ones, but never done a complex metal model like e.g. the Chaos Dreadnought. Now please note that I am not the ultimate wisdom in terms of modeling but a newbie myself, if you want to look at the real pros, pay a visit to Dave or Ron. However, I think the following guide could be useful for other newbies like me who are still dealing with basics.
The first thing you should always do after unpacking a new model is dry fitting everything to see how it’s going to be built. After that, I usually arrange the bits in the way (more or less) they are going to be glued together later. In terms of Warmachine I decided to go for the Thunderhead Warjack:
(you can click all images to enlarge them)
What you notice from these bits is that it’s a) a fairly complex model and b) the connection between the legs and the abdomen is going to be the weakest link – especially with the weight of all the metal resting on it. To prevent this baby from falling apart again, we need some heavy duty technique, so I decided to go for a mix between GW’s super glue and green stuff (modeling putty) plus the use of pins.
When I started in the early 90s with the hobby I just glued all the metal pieces together with super glue and I have seen many beautiful models fall apart again ever since, e.g. my Durth, The Treeman and the Wood Elf Forrest Dragon. Putting some extra effort into building a model is well worth the time if it doesn’t fall apart later and potentially also ruins your paint job.
When building metal models, it’s usually not the glue that is a problem but a mismatch of the pieces that don’t create a good adherent surface. For this purpose I mix super glue with green stuff as the green stuff greatly enhances the potential of the super glue.
Working with green stuff and super glue creates another important necessity to be aware of: you need a plan. When working with this combination, you need to let the model rest for a while before gluing on the next piece so that the super glue can dry. However, you can’t let it rest for too long either or your green stuff will dry out and become rock solid. So what you want is an exact plan on how to glue everything so that once you started the process, you can work swiftly but not hastily. This is why you spread out the pieces and dry fit them first.
So, let’s do all the pins first.
Before I started with the pins, I filed off the joints of the legs so they would fit into the sockets of the abdomen. After that, I drilled the holes with the GW hand drill and clipped off the pins from a standard paper clip. With the pins inserted into the joints of the legs it looks like this:
I also decided to do a pin for the joint between abdomen and torso. It was a wise decision as dry fitting showed that the model would even hold without any glue:
I decided to do the same for the arms with the same success:
Dry fit everything again after you made a pin just to see if the holes are in the correct location and if the pin has the proper length.
Once I had all the pins, I made the green stuff (I always use equal amounts of the blue and yellow components) and put small portions into the sockets. In this case, less is clearly more or you will have ugly green stuff spills all over your model!
Please take a closer look at the socket in the abdomen, there I applied two tiny portions of green stuff to either side of the hole – the tinier, the better. On the other hand, I was more generous with the green stuff going in the sinks on the arms where the electric coils will be later. Here you can create with green stuff a nice bed for the coils to rest on later, but still don’t use green stuff excessively.
So, once everything was ready, I started to glue together the various pieces. Always use small amounts of glue only, again less is more.
First, I took the pins out of the limbs again, filled them with a little super glue, and inserted the pins again.
After that I continued with the legs and the abdomen since they need the longest drying time for best stability. I smeared a little super glue over the green stuff and pressed on the legs with the pins going into the proper holes.
After that I took the torso, glued the shoulders to it, and let everything rest for a short while while I was gluing the electric coils into the sinks in the arms.
Once the model was stable enough, I glued the arms to it and connected the upper torso with the abdomen.
Once the model was stable enough again, I turned it over and glued the exhaust on the back onto the big blob of green stuff:
I let the model rest on its back over night so that the super glue had enough time to dry and the green stuff to become solid:
After that, only finishing work was left to be done:
- Gluing the head to the torso. I used a pin for the sake of stabiloty as well, but not green stuff.
- Gluing on the pistons – just plain super glue.
- Gluing on the tubes. Take your time to bend them into the correct position so that they connect well once you glue them on.
- Finally, I traced the shapes of the sockets on the Warjack’s feet with a pen on the model’s base, drilled holes into the outline, and cut it out with my hobby knive. After that, I just had to isnert the Warjack into its base.
Warning: My Warjack’s left leg fell off again when I pushed it into the base. Maybe it’s a good idea to put the legs into the base before you glue them to the abdomen.
In Zurich, Switzerland, the Warmachine community is very small while the GW community is firmly established. A couple people asked me about the size of Warjacks as they are interested in using them for their Warhammer projects. For this purpose, you see the finished Thunderhead in comparison to a Space Hulk Terminator:
So, this is it for the modeling part. To continue, I suggest you check out Nick’s wonderful tutorial on how to paint a Warjack with easy highlights. Originally, I thought about doing my own tutorial, but this one pretty much covers it. Maybe I’ll still do my own tutorial just for the sake of running down the GW paints I used (Nick uses a broader range of paints).
Hiatus
January 13, 2010 on 10:26 pm | In Warhammer 40k, Warmachine | No CommentsI am going on a hiatus and leaving my Blood Angels alone for a little. Instead, you are going to see here a few articles on Warmachine over the next couple months instead.
I have been playing Games Workshop games (in chronological order: Blood Bowl, Warhammer Fantasy, Warhammer 40’000) throughout all my hobby life and so far GW has given me a great time with their miniature range that keeps getting better and the fantastic universe serving as a background for one’s own little campaigns. However, now is the time to try Warmachine. Here are the reasons why:
- With the Blood Angels Codex coming in April I don’t wanna build that units now and wait and see first what happens.
- Privateer Press is making awesome miniatures for Warmachine. I finally fell in love when I saw an image of Dannon Blythe & Bull. From this point on I knew I need an army just to have these models.
- Privateer Press has a predictable release cycle with fast updates for all factions. If you play Dark Eldar, Necrons, or the Inquisition, you may like that.
- Privateer Press is cheaper. You don’t need that many models to start a respectable army while the price range is about the same as GW’s. To get started, all you need to buy is the main rulebook because the rules for every unit are printed on a card that comes in the unit’s box.
- Most of all, Privateer Press integrates the community. They have a forum on their website where I got quick and friendly help when I decided to take the plunge. But most of all, when they were about to release the new MKII rulebook, they had a field test where everyone in the community could download the PDF, give it a try in a couple games and give feedback to the company! Now how great is that? Today, we live in a connected world where everybody is talking about how important it is to reach out to your customer. This company is doing it!
Integrating the community in the production process is about telling your customer that you care. Furthermore, it’s a little bit like opensource software. Opensource software is so great and stable because many eyes review the code. I expect Warmachine to be a much smoother experience than Warhammer. GW develops everything in secrecy, pumps out FAQs, and still there are some gamers with no sportsmanship exploiting holes in the rules. I think at GW work many creative spirits who make great products, but once they’re out in the wild they morph to a certain degree into something the developer didn’t think of. When you integrate the community, you have even more creative spirits plus the checks and balances from out in the wild, so using that information is the best thing a company can do. Why should it not talk directly to its customers when it’s so easy in our modern world?
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